The Elder Scrolls

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Elder Scrolls rp


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    Royalty
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    Post by Royalty Tue Mar 19, 2013 11:46 pm

    Welcome to the Elder Scroll role play. There are only a few rules that are here, and nothing is currently banned as of yet. To answer a few questions right off you can create spells, no dragonborn are allowed and as such no one can know dragon shouts, there will be dragons that will not be easy for any one at the start. We will have several events, including story threads and dungeon crawls, and fell free to have alternate universe battles which will give you levels with other people. The levels you gain during alternate universe battles will be included once certain checkpoints have been hit in the story line, and you are capable of gaining them in story line as well. We plan to have multiple story line advancing arcs which will range into all provinces, known and unknown, in Tamriel. We hope that everyone will enjoy this role play, so be a good sport and have fun.

    Rules:
    Spoiler:

    If there are any problems or questions, pm one of the game masters for assistance or input. Remember that no one is perfect but we will be as biast as possible.

    Game Masters
    1- Libra: Maintenance, Story Clearer, Event Master, Custom Spell Approval, Skill Assignment, Creature Control
    2- Rai: Battle Clearer, Story Builder, Event Master, Announcements, Skill Assignment, Updates, Creature Control






    Last edited by Royalty on Fri Mar 22, 2013 2:51 pm; edited 1 time in total
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    Post by Royalty Tue Mar 19, 2013 11:52 pm

    The following lists the attributes and skills that will be included into a biography for the roleplay. The attributes have no system, just sheer skill needed to play your skill out accordingly until a comparison system is made.

    Attributes:
    Spoiler:

    Skills:
    Spoiler:
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    Post by Royalty Tue Mar 19, 2013 11:52 pm

    These races are playable in this role play. They each will have their own bonuses to skills that will be explained momentarily.

    Imperial
    Red Guard
    Nord
    Breton
    High Elf
    Dark Elf
    Wood Elf
    Argonian
    Khajiit
    Orc

    Imperial
    Spoiler:

    Red Guard
    Spoiler:

    Nord
    Spoiler:

    Breton
    Spoiler:

    High Elf
    Spoiler:

    Dark Elf
    Spoiler:

    Wood Elf
    Spoiler:

    Argonian
    Spoiler:

    Khajiit
    Spoiler:

    Orc
    Spoiler:
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    Post by Royalty Tue Mar 19, 2013 11:52 pm

    This post will be solely given to the Inclination system. Having a Inclination is simple, the easiest way to explain it is not what limits your skills, but instead what category of skills you favor.

    For example, if Rai is inclined to be a Rogue, he can still use destruction and pole arms, but gets additional points to spend in his category choice. This means that he would only be able to spend the additional points in the rogue category in any manner to chose. He could spend all of said points into hand to hand, or divide them among marksman, sneak, and lock picking. The choice is yours to make.

    Inclinations:
    Warrior
    Mage
    Rogue

    These three inclinations are your choices, and as such give additional bonuses to their specified skills. The skill bonus is 10 for inclinations, not meaning that all skills under mage get +10, but instead that you have 10 additional points to spend within the mage's skill, or any other inclination you choose.


    Last edited by Royalty on Fri Mar 22, 2013 2:58 pm; edited 1 time in total
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    Post by Royalty Tue Mar 19, 2013 11:53 pm

    Rai-
    Spoiler:

    Dragul
    Spoiler:

    Libra
    Spoiler:


    Last edited by Royalty on Sun Mar 31, 2013 6:58 pm; edited 3 times in total
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    Post by Royalty Tue Mar 19, 2013 11:53 pm

    Spell System
    There are several spells in the world, but only a few are allowed to be starting skills. The list is as follows:

    Destruction Skill
    Any- Flames
    25- Sparks

    Restoration
    Any- Healing
    Any- Lesser Ward
    25- Heal Other

    Illusion
    25- Fear

    Alteration
    None

    Conjuration
    25- Bound Sword

    Enchanting
    None

    Spell Resist/Clash Tree
    To be made

    Spell Book
    This is to be included in your bio, it is a list that will contain all spells you possess in the living realm (may vary in other realms). The only spells you can contain without buying or creating others are the starter spells by meeting the stated requirements. To create a spell you must get it approved by the royalty account and go to a one of the designated areas in the roleplay to create said spell. You can not create a spell that you have no knowledge of (ex: to create a spell that burns and shocks at the same time without knowing any lightning spells).

    Layout:

    Starter spells
    -
    -
    -
    -
    List of starter spells

    Bought Spells
    -
    -
    -
    -
    List of Bought spells

    Custom Spells
    -
    -
    -
    -
    List of custom approved spells, these include the name of the person the approved them which will be given upon approval. Custom skills can be removed by a majority decision, with head gm having final say.


    Last edited by Royalty on Thu Apr 11, 2013 1:10 am; edited 2 times in total
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    Post by Royalty Tue Mar 19, 2013 11:53 pm

    7
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    Post by Royalty Tue Mar 19, 2013 11:54 pm

    8
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    Post by Royalty Tue Mar 19, 2013 11:55 pm

    9
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    Post by Royalty Tue Mar 19, 2013 11:55 pm

    10
    Lucius
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    Post by Lucius Wed Mar 20, 2013 3:37 am

    Seems like someone already too libra from me. Oh Well, I will stick with Pro Magnifico. Ask your family if you want to know who I am. If no one in your family knows then I am not important. Googling me will take you back to Sherlock Holmes.

    Howevere, to the tax-o-brass. Let's do this.

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